Warm up & Cool down
Warm Up Flashcards
This fantastic resource is made up of 17 warm up games to play with your KS1 class during PE.
This is very useful as not only will it give you great ideas for games, but it will also give you very clear instructions of how to set up and complete the games.
A must have resource for PE enthusiasts.
It is very important to learn the key vocabulary associated with topics and subjects. Too often the children can explain what is happening to their body without mentioning any key terms.
This interactive game introduces the children to new vocabulary as well as telling them the definitions.
Your class must match the terms to their definitions to complete the activity.
This game works on agility and decision making skills which are very important in dodgeball.
Set out an area five cones on the left side and five cones on the right side 25m apart.
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For this game you will need to set out an area (large enough for your class to move around without touching) and hula-hoops. Space the hoops around the area and inform the children they are the islands.
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Inform the children that this game takes place on the seabed. Set up a large area and choose a child to be the octopus and give them a bib so they can be identified.
This game focuses on spatial awareness, speed, acceleration, dodging and more.
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Set out a large grid and give each child a dance scarf or a bib, which acts as a tail.
Inform the children to create a tail with the bib or scarf with most of the ‘tail’ visible.
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Create a square area. Place an arc of cones at each corner to allow the team to stand in. Place the children into four teams. Put beanbags in the middle of the square. Only one team member can run at a time. It is a relay to see who can collect the most beanbags. You can create a value for the beanbags depending on what they are learning in numeracy. E.g. make each beanbag worth 3 points, they then calculate their score. You can also add a value to specific coloured beanbags.
This is a coaching game whereby the children get into pairs and complete the activity.
This game improves concentration, pivoting, forwards, backwards and side-to-side movements.
Cops and Robbers
Create a square area with a jail in the middle. Using a variety of movements chosen by the teacher, the robbers will avoid the police. If a robber is caught they must complete a balance in jail until they are freed by another robber.
Keeping to the original format, divide your class into two teams with each team going to opposite sides of the area. Before the game starts, each team will choose a doctor which they keep secret. Play the game as normal dodgeball with teams throwing one or more soft balls at the legs of the opposing team. Eliminate the other team by getting all its players out. When someone is hit below the knee, they must sit. The secret Doctor can touch the injured and bring them back into play. Once the Doctor is hit, the team’s only hope is their skill.
Hint: Players shouldn’t jump up as soon as they have been touched as this will give away the doctor.
To check out all our dodgeball variations, click here.
Place different coloured cones in a pattern (green, red, blue, yellow, white, green, red, blue etc…) in the shape of a square.
This is a brilliant activity for agility, moving in different directions, acceleration, spatial awareness and more…
This is a game that you can modify depending on which movements you are teaching. Set out an area that the children can move around in. Inform the children that each colour of cone represents a different movement…
This develops memory, awareness of space, as well as developing specific movement skills.
Stuck in the Mud
This is a playground favourite. The children must stay away from the chaser. If a child is caught they are stuck in the mud until they are freed by another child. To make the game harder, you could create four zones and close of zones accordingly. You could also create a ‘jail’ that the caught children must go to, giving it a ‘cops and robbers’ theme.
The children will explore personal space in this game. Divide the area into four zones and as time goes by you can gradually remove a zone. You can remove a zone by placing a large red cone in that area. The children must react to the constant change of boundaries. Again, add a ball to dribble with hands or feet to make the game harder.
In this game, the children must follow the lines that have been marked out to avoid the chaser. They must problem solve and decide which way the should go to ensure the don’t get caught. You can add two chasers once the game slows down in pace. You can use cones to set out this course.
This activity develops spatial awareness. The children will be moving around the area in different ways as instructed by the teacher. Once the teacher shouts ‘Drop Anchor’, the children must freeze (hopefully in space). If the children are not in space, they will get scooped by the fisherman’s net. The teacher is the fisherman and the net is a large hoop. The teacher shouts, ‘Achor’s Aweigh’ and the children move around again. The children can remain in the hoops and jog on the spot until the round is finished.
You can increase or decrease the size of the area to add to the difficulty. You can complete this game dribbling a ball to make it more challenging.
There are two versions of this game:
Set out a large area with cones (one for each child) evenly placed around the inside. The game involves the children using different body parts to touch the cones. Instruct the children to jog around the area until they hear an instruction. The teacher can shout ‘Elbow’ (or other body parts) and the children must find a cone and touch it with their elbow. Take a way a cone each round and the children that are out must sing the ‘Head, shoulder, knees and toes’ song, then join in again with the game. The game stops when half of the class is singing.
2. This version is related to gymnastics and you don’t need cones. The children will move around the area of when a number from 1-4 is called out the children must show you a balance. E.g. If the teacher calls out 3, the children must show a 3 point balance.