Football

Lesson Plans 1-4 - Touches

This resource gives you plans for four sessions linked to different types of touches used in football.

The plan covers: warm up activities, acquiring skills, developing skills, using and applying skills and a cool down activity.

Make the best start to your football session with this great pack.

Lesson Plans 5-8 - Passing and Receiving

This group of lesson plans for football focuses on passing and receiving the ball.

Your children will complete a range of drills and games to help their develop the correct technique for passing and receiving the ball both with and without pressure.

Football Drills

Check out this fantastic football resource. There are over 50 drills to help you get the best out of your team, most of which have illustrations and explanations to show you exactly what to do.

Warm Up Flashcards

This fantastic resource is made up of 15 warm up games to use as a football warm up.

This is very useful as not only will it give you great ideas for games, but it will also give you very clear instructions of how to set up and complete the games. Many of these games car be adapted to suit football.

A must have resource for PE enthusiasts.

Zone Ball

This game works on developing ball skills, control, passing technique and spacial awareness.

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Draw

Draw is a football skills game that tests the reactions of the children in response to commands. Firstly the players will be put in pairs facing each other. The coach will then give simple commands such as…

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Box Colours

In this game, the children will be listening out for commands given by a partner. Firstly, ask the children to find a partner and instruct one of them to lift four different coloured cones and a spot.

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Fisherman Game

This activity develops spatial awareness. The children will be moving around the area in different ways as instructed by the teacher. Once the teacher shouts ‘Drop Anchor’, the children must freeze (hopefully in space). If the children are not in space, they will get scooped by the fisherman’s net. The teacher is the fisherman and the net is a large hoop. The teacher shouts, ‘Achor’s Aweigh’ and the children move around again. The children can remain in the hoops and jog on the spot until the round is finished.

You can increase or decrease the size of the area to add to the difficulty. You can complete this game dribbling a ball to make it more challenging.

Spiderman Version

Half of the class will be ‘Spidermen’ and half will be ‘Green Goblins’. The spidermen will be given a bib. The bib will act as a web. The Spidermen will try to hit the Goblin’s ball (with their ‘web’) whilst they are dribbling. If the Goblins are hit they lose a life. Start with five lives. Make the area smaller once all players have had their first attempt.

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Jive Time

In the game each player will need a football. The coach will give different movements/balances a number. The number rhyme with the actions listed in the resource.

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Through the Gate

In this game, the teacher will set out an area with cones to make ‘gates’. Each player will need a ball. The players will dribble the ball through the gates using their hands or feet and count how many gates they get through in one minute.

In Pairs – You can also play this game in pairs. With one football between two, the players will move around the area passing the ball through as many gates as they can to their partner.

In Pairs

You can also play this game in pairs. With one football between two, the players will move around the area passing the ball through as many gates as they can to their partner.

To access the full lesson plan click the image.

Figure of 8

Get the players in pairs and give them a cone each. Get them to stand facing each other and take three steps back and place the cone on the grass. Running one at a time, let them create a pathway of the number 8. Once the players have practised running, introduce the football to dribble in the same pathway. You can increase the distance of the cones and have the players chase each other.

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Follow the Leader

The players will be in pairs for this game. Number children one and two. Holding the ball in their hands to begin, number one will be the leader and will try to find space in the area. You can get the players to throw the ball in the area whilst moving or swap the ball with other leaders. You can then move on a step further and get the leader to dribble to football with their partner following them at all times.

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What Time is it Mr Wolf?

Split the players into three groups. Each player has a ball at their feet. The coach selects a few players to be the wolves. The children will start a few metres from the wolves in a ‘safe zone’ marked out by cones. They will take steps towards the wolf with the ball at their feet depending on the time called. For example: three steps for three o’clock. Once the coach shouts ‘DINNER TIME!’ The players must turn and dribble into the designated ‘safe zone’ without being caught.

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Tunnels

Half of the players will have a ball and the other half will be spread out around the area with their legs open. The players will dribble around the area and every time they come to a tunnel they will pass the ball through and keep dribbling. The players can count the tunnels they pass through. Encourage keeping the football close to feet and keep heads up.

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Shark Attack

Set out a square area suitable for the size of your class. Space the hoops around the area and inform the children they are the islands. Choose one shark for every six/seven children in the class. Ask the sharks to put their hands above their heads in the shape of a fin and allow them to make the ‘Jaws’ shark sound (da dum). The teacher should demonstrate this first. When the teacher shouts ‘Shark Attack!’ the sharks must try to catch the other children before they find an island.

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Possession

In this game, you can create as many circles as you need with about five players in each group. Each group will have one football. The players must pass it round the circle without losing control. If they get round to the first person again (keeping control the whole time) they score a goal. You can play this game with the ball in hands then use feet. You can also change the direction of the ball.

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Landmines

In this game, the teacher will mark out an area (the minefield) with cones. Scatter cones out randomly around the area – these cones are the mines. Each child will jog and dodge, moving in different directions and at different speeds to avoid each other and the mines. Once the children have grasped the concept of the game, inform them that there is faulty mine that can explode when someone gets too close. The teacher will choose a random mine, and when the teacher shouts ‘Boom!’ the children all freeze, and those near the mine lose a life. Give each child three lives.

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Shoot Out

Two groups in opposite corners of working area. One player from each group races around furthest cone.

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